CheckIn-demo
It's just a very early version.
Rooms don't have collision, no animations, only temporary quick-sketched art assets.
Some dialogues may lose character portraits.
And the game will only have two saving points; one is when the dinner ready; the other is when you die in the chasing.
Tutorial:
WASD: Moving
Shift: rush
J: Enter doors(have to stand by the door)
K: Confirm/Interact/Read dialogue
I: Open inventory
T: Add 5 minutes to the time
Number Keys: Make choices
Inside inventory:
Please stand by the target, and then open your inventory to use the item.
WASD to change the highlighted item
K to confirm to use the highlighted item
J to change page (if have more than one page)
I to close inventory
Two Secret Cheating Keys (I forget to deactivate them before building game lol):
F3: Gives you some items
=: Add 10 minutes to the time
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